# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Ty the Tasmanian Tiger 2 Template

game: Ty the Tasmanian Tiger 2
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Ty the Tasmanian Tiger 2:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  race_checks:
    # Determines if winning races grants checks and counts towards missions complete
    'false': 0
    'true': 50

  ################
  # Goal Options #
  ################
  goal:
    # Determines the goal of the seed
    # 
    # Boss Cass Bust-Up: Boss Cass must be beaten-up
    final_battle: 50

  missions_for_goal:
    # How Many Missions do you need to get the plane for cass's run.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 39
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-39: 0 # random value between 0 and 39

  require_bosses:
    # Determines if beating all bosses is a requirement to go to Boss Cass Bust-Up
    'false': 50
    'true': 0

  skip_currawong:
    # Skip Currawong, the beginning level where Fluffy breaks cass out.
    'false': 0
    'true': 50

  barrier_unlock:
    # When should the barriers in Southern rivers be unlocked?
    # Vanilla: On Boss Defeat open up the next part of the map
    # On Item Receive: Unlocks when you receive AP Items
    # Open World: Southern rivers is completely open
    vanilla: 50
    items: 0
    open_world: 0

  ###################
  # General Options #
  ###################
  progressive_rangs:
    # Determines if each rang and their upgrade are progressive
    'false': 0
    'true': 50

  shop_difficulty:
    # Determines how expensive the shops are
    cheap: 0
    normal: 50
    expensive: 0

  extra_cogs:
    # Sets number of additional platinum cogs to add to the pool
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 30
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-30: 0 # random value between 0 and 30

  extra_orbs:
    # Sets number of additional chromium orbs to add to the pool
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 10
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-10: 0 # random value between 0 and 10

  require_infra:
    # Determines whether the generator considers checks using invisible objects logically require the Infrarang
    # 
    # This also affects Frame Sanity
    'false': 50
    'true': 0

  start_with_maps:
    # Determines if you begin with the collectable maps
    # The Maps still require infrarang or x-rang to be held
    'false': 50
    'true': 0

  ##################
  # Sanity Options #
  ##################
  frame_sanity:
    # Determines if collecting Picture Frames grants checks
    'false': 50
    'true': 0

  steve_sanity:
    # Determines if talking to Steve grants checks
    'false': 50
    'true': 0

  frill_sanity:
    # Determines if finding disguised frills grants checks
    'false': 50
    'true': 0

  ##############
  # Death Link #
  ##############
  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
